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an example can be found on AMOSPro_Tutorial:Tutorials/Hardware_Sprites.AMOS

Sprite s,hx,hy,image

Loads sprite s with your image and positions it at your selected HARDWARE coordinates x,y.

The sprite number s can be anything from 0 to 63.

Sprites 0 to 7 generate hardware sprites

numbers 8 through 63 use computed sprites.