an example can be found on AMOSPro_Tutorial:Tutorials/Amal/Amal_4.AMOS
Assigns an animation channel to anobject type. Allowable object types include sprites, bobs, screens or rainbows!
Channel channelnumber To Sprite s
Nominates an AMAL channel to sprite number s.
Channel channelnumber To Bob b
Appoints an AMAL channel to Bob b
Channel channelnumber To Screen Display d
Moves the position of screen d using an AMAL channel. These screens CAN'T be animated using Anim or the A register. They can only be repositioned.
Channel channelnumber To Screen Offset h
Installs the channel for use with Hardware Scrolling. Screen h can now be scrolled directly using the X and Y registers, or using the AMAL Move command.
Channel channelnumber to Screen Size z
Sets up your AMAL channel to change the size of your chosen AMOS screen.
Channel channelnumber To Rainbow r
Scrolls a rainbow created using SET RAINBOW from inside an AMAL program. X holds the number of the first colour in the table to be displayed, Y stores the position of the rainbow on the screen, and A contains the height.